A Short History of Tabletop Roleplaying
“The beauty of the game is that any decisions made by any of the players can be incorporated.” — Steve Jackson
D&D and Beyond
When Dungeons & Dragons was published in 1974, it created a new category of games, one in which players collaborate to create imaginary adventures populated with wild monsters, fierce adventurers, and danger at every turn. So it’s no surprise that cultural references to tabletop RPGs tend to focus on D&D. That said, the basic concepts of creating and inhabiting an imaginary world, controlling the actions of made-up characters, and collectively overcoming obstacles are shared by all tabletop RPGs.
In tabletop roleplaying games, one player is responsible for describing the world and the obstacles in it, while the other players describe the actions of their characters as they attempt to overcome those obstacles. Dice are used to determine the outcome of events, which adds an unpredictability and drama to the narrative.
Over the last four decades, an astounding array of games have been published, with more being released every month. They cover every imaginable genre, from fantasy to science fiction, horror to superheroes. They even allow players to create their own imaginary worlds, mashing genres and taking inspiration from novels, comics, movies, and historical events.
How Tabletop RPGs and Computer RPGs Differ
In computer RPGs the action is described on screen. In tabletop RPGs it is described primarily by spoken words. This difference in approach means that there is no pre-defined storyline and no canned dialogue. There are no “off limits” areas of the game world, which provides flexibility that is impossible in even the most sophisticated multiplayer computer RPG.
Everything from the setting to the power level of the characters to the types of adventures they pursue can be constructed and tweaked by the players to suit their needs. The gamemaster can even modify the adventure on the fly to adapt to what the players are doing. The most sophisticated computer game AI can’t come close.
These books provide more detailed treatment of the history of tabletop roleplaying games:
- Playing at the World by Jon Peterson: The definitive scholarly text on the origins of tabletop roleplaying, this is a thorough, carefully-balanced 720-page work that reveals the games and people that gave birth to D&D.
- Designers & Dragons by Shannon Appelcline: This four-volume work examines the history of the tabletop roleplaying industry by following the companies, game designers, and trends that have shaped it.