Atlantis: The Second Age

Atlantis: The Second Age takes place in a sword and sorcery world in which the once dominant Atlanteans are seeing their power wane. Their techno-magical superiority is coming to an end, and adventurers of all kinds are stepping into the fore, seeking fame and fortune.

Here’s how the publisher describes Atlantis: The Second Age:

Atlantis is a sword and sorcery game inspired by the works of Fritz Lieber, Michael Moorcock, Robert E. Howard, and Clark Ashton Smith. Atlantis; a strange, wondrous and sometimes horrific antediluvian age where heroes survive by their wits, courage, and strong sword arms.

Three Things About Atlantis: The Second Age

  • A Well-Developed World: A change of pace from standard Eurocentric fantasy, Atlantis provides a rich setting that mixes Bronze Age culture with powerful magic and 13 playable races.
  • Emphasis on Swashbuckling: Atlantis favors adventures in which cunning, guile, and swift decisionmaking are paramount.
  • Multiple Subsystems: The core mechanics are buttressed by a variety of subsystems for alchemy, magic, technomagical artifacts, and more.

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Reviews

  • “I would unhesitantly recommend it to gamers who like having lots of moving parts — subsystems and mini-games and cool powers — on top of a robust, central mechanic.”Matt Slepin, RPG.net
  • “Atlantis: The Second Age is a good game that provides a system that a group can quickly start playing.”Stephen Delear, RPG.net

Buy It

  • Grab the 25-page free quickstart PDF, which includes pregenerated characters, stripped-down rules, and an introductory adventure
  • Buy the book from the Indie Press Revolution
  • Buy the book at Amazon
  • Buy the PDF at DriveThruRPG

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