Beyond the Wall

Inspired by books like Ursula K. LeGuin’s Earthsea novels and Lloyd Alexander’s Chronicles of Prydain, Beyond the Wall and Other Adventures aims for low-prep play and an old school feel. Its collective character building and on-the-fly adventure prep make it a good point of entry for new roleplayers.

While it is billed as an OSR game, this is not a game in which murder hobos go off to loot and pillage. Characters go out into the unknown and brave all manner of strange situations and foul beasts, but it’s for the defense of the village they call home.

Here’s how the publisher describes Beyond the Wall:

Three Things About Beyond the Wall

  • Group Character Creation: Player characters are created together, and they make connections with each other through the process. These relationships even affect character abilities, and give them meaningful reasons to adventure together.
  • Rapid Prep: Adventures are designed with a basic scaffolding that is filled in on the fly as the game session proceeds. The gamemaster works within an outline rather than a script.
  • Magic Types: Each of the three magic types (cantrips, rituals, spells) has distinct characteristics, and when a magic roll fails, the magic can go wrong rather than simply not working.

Notes for Gaming Beginners

This game is particularly well-suited to beginning gamers. It assumes no previous knowledge of roleplaying games and is structured in a way that makes learning the rules straightforward. To get started, here’s what you’ll need:

  • The 153-page Beyond the Wall rulebook
  • A set of roleplaying dice that includes four-sided (d4), six-sided (d6), eight-sided (d8), ten-sided (d10), twelve-sided (d12), and twenty-sided (d20) dice
  • Pencils & note paper (3×5 cards are also handy, but not required)
  • Three or four players

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