With over 800 episodes televised over the course of its long history, the Doctor Who setting is brimming with lore and adventure. Whether you’re a fan of early Doctor Who or a more recent series, this game was made for you.
Here’s how the publisher describes the Doctor Who Roleplaying Game:
You can go anywhere or anywhen in the universe. It’s not going to be easy. It’ll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarans, Weeping Angels, Cybermen, Silence, Silurians and worse. There will be fear, heartbreak and excitement, but above all, it’ll be the trip of a lifetime.
Three Things About the Doctor Who Roleplaying Game
- Initiative: The initiative system in Doctor Who: AITAS is designed to give player characters the ability to thwart their enemies without resorting to violence, just as the Doctor does in the TV show.
- Character Options: You can play the Doctor in any one of his incarnations, one of his companions, or your own Time Lord.
- Streamlined Mechanics: The game is designed to be easy to learn, and task resolution is handled with straightforward d6 (‘normal’) die rolls.
Note that the reviews below are based on the Eleventh Doctor version of the game. The rules for the current (Twelfth Doctor) edition are the same. Art, character stats, and some other minor elements have been updated.
- “The system does a great job of reinforcing the type of action you get in Doctor Who.” — rednightmare, reddit rpg
- “It is a great game as an entrance level into the hobby as it is largely a rules lite system that uses concepts common with some of the more cutting edge games today.” — Mark Knights, The Pathfinder Chronicles