Writers of books, plays, television shows, and movies are well-versed in the structure of narrative. How characters come into conflict, how tension is increased, and how conflict is resolved are all essential to telling good stories. Hillfolk takes this well-developed sense of narrative structure and applies it to roleplaying.
This is very much a storytelling game, meaning that the rules exist to support the crafting of a dramatically satisfying tale rather than character power progression or detailed mechanical simulation of a game world.
Here’s how the publisher describes Hillfolk:
In a DramaSystem game, players, aided by a Game Moderator (GM), collectively create a compelling, serial story of emotional need and conflict within a tightly-knit group of people.
Three Things About Hillfolk
- A Core Setting Plus Many More: Hillfolk is about intra- and inter-clan conflict in the Iron Age, but the book includes “series pitches” for 30 additional settings.
- Driven by Drama: Rather than procedural action, the game mechanics focus on the creation of dramatic narratives in which player characters confront inner challenges and engage in emotional disputes.
- Best for Campaign Play: While many games that focus on storytelling are primarily intended for one-offs or short campaigns, Hillfolk is most rewarding when played over the course of a lengthy campaign.
Reviews Based on Actual Play
- “This is a great game for people who like to think about how a story is constructed and what makes dramatic characters tick, and who enjoy creating a lot of the setting material in-game.” — Sophie Legace, The Reef
- “In my opinion it’s everything it promises to be and then some, it’s the most fun I’ve personally ever had behind the DM screen.” — SpanishNinjitsu, Reddit
- Buy the book and PDF from Pelgrane Press (under Other Publications)
- Buy the book at Amazon
- Buy the PDF at DriveThruRPG
- Pelgrane Press hosts the official forum