Everyone loves getting something special in the mail every month. Dungeon Masters are no different. They’re also very deserving. After all, they dream up adventures, inhabit NPCs, roll up Big Bads, and run game sessions. The players get to be heroes, but the DM has to do everything else. Read more
Trello is a handy tool for a variety of purposes. As a GM I’ve come to love it. For my Degenesis campaign I created two boards – one for player-facing info, one for GM-only info. Read more
Sometimes it’s hard for new GMs to get past the nuts and bolts of game mechanics and into actually running sessions. Using a Star Wars: Edge of the Empire campaign I ran for several months, here are some tips that may help you get your first campaign rolling if you’re not relying on a published scenario. Read more
Dungeons & Dragons has always been the most widely-recognized tabletop roleplaying game by far, but its dominance has waxed and waned over the years. Now due to the tremendous market success of Fifth Edition, D&D in some ways stands apart from the rest of the tabletop roleplaying universe. So what are the effects of D&D’s preeminence on the market as a whole? Read more
There’s been a lot of discussion in tabletop RPG circles about just how dominant Fifth Edition D&D has become. It seems to exist as something of a world unto its own, seldom crossing paths with the rest of the hobby. So a discussion about the ramifications of D&D’s current dominance is worth having. But first it’s important to understand why D&D 5e is such a juggernaut. That’s what this post will explore. Read more
The 5th Edition Dungeons & Dragons Starter Set has been with us for five years. It’s sold over 800,000 copies and been hailed as one of the best RPG starter sets ever produced. Now Wizards of the Coast has released its successor, the Dungeons & Dragons Essentials Kit.
A few weeks ago I wrote about a three-factor system I devised for classifying tabletop RPGs. After fielding questions about the system and thinking about it further, I’ve come up with what I believe is a better version of that original concept.
TL;DR: This 240-page book takes years of hard-won experience about how to make roleplaying awesome, and lays it out cleanly and clearly. It’s easy to read, easy to understand, and it provides enough details without becoming a chore to read.
Guest post by Erwan Roudaut
Tattoos are an important part of my life. I am tattooed, I have frequented many tattoo artists, and I worked in this field for two years when I was still doing my studies. I made a documentary on one of the most prominent artists in the history of tattooing in France, and I also hosted a show called Color My Skin on YouTube during those two years.
My name is Nathan, I use the handle “Burrito King” on Discord, and I’m an addict.
I’m addicted to new games. A lot of GMs seem to have that problem. Every new, shiny thing that I see, I want. Good art? Got to have it. New mechanics? Got to have it. Historically relevant? Got to have it.