Dungeon Crawl Classics

An outgrowth of the OSR (Old School Renaissance) movement, which has given birth to many games that clone early versions of D&D, Dungeon Crawl Classics focuses on evoking the tone of early D&D before the solidification of fantasy as a genre with well-known tropes.

The game is written with D&D veterans in mind, and the massive rulebook incorporates hundreds of illustrations created in the style of 1970s fantasy roleplaying.

Here’s how the publisher describes DCC:

Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…

Three Things About Dungeon Crawl Classics

  • Old School Style: The DCC rules draw heavy inspiration from early versions of D&D but are intended to create a freewheeling style of play rather than copy a particular D&D ruleset.
  • Zero Level: Player characters start at 0 level, rather than 1st level, and players are encouraged to create two or three of them, because it is likely that at least one will die before reaching 1st level.
  • New Dice: In addition to the standard 4-, 6-, 8-, 10-, 12-, and 20-sided dice, DCC uses 3-, 5-, 7-, 14-, 16-, 24-, and 30-sided dice.



  • “I’ve had multiple short DCCRPG sessions where we have made characters and completed a dungeon mission/adventure in one sitting. So much fun!”Daren Commons, Neradia
  • “So, my overall impressions of the game… It’s a lot of fun.”On First Blank

Buy It

  • Buy the book from the Goodman Games
  • Buy the book at Amazon
  • Buy the PDF at DriveThruRPG


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