The One Ring
Set in Middle Earth after the events of The Hobbit, this game’s mechanics are tailored for the sorts of group quests found in The Hobbit and The Lord of the Rings.
Because of the focus on group dynamics, the rules provide game effects for character relationships and roles within the party. In keeping with the source material, social interactions can be as important as combat.
The system provides mechanical rewards for good roleplay, and incorporates special dice which provide a narrative twist to some rolls.
Here’s how the publisher describes The One Ring:
Chock full of incredible artwork by leading artists, including John Howe and Jon Hodgson, and with evocative rules designed by award-winning games designer Francesco Nepitello, there has never been a Lord of the Rings game that’s more evocative of Tolkien’s unique vision.
Three Things About The One Ring
- Deep Background: The One Ring is built atop Tolkien’s works, which are known to many players and provide a wealth of source material for campaign development.
- Adventuring and Fellowship Phases: The passage of time is important in this game; the gamemaster sets up the action during the Adventuring Phase, and between adventures the player characters embark on undertakings of their own devising.
- Custom Die Mechanics: The game uses custom dice that deliver a range of outcomes beyond success and failure, specifically tied to the game’s unique setting.
These are reviews of the original Slipcase Edition of the game. The Revised Edition was released in 2014, and is a refinement of the original rules rather than a major overhaul. See this summary of clarifications and amendments to see how the game has changed between editions.
- “I feel I’ve barely scratched the surface of what makes The One Ring RPG such an evocative and enjoyable game.” – Michael McCabe, Geek Native
- “The rules do a good job of evoking the feel of the world, and reinforcing the kinds of things one sees in the source material.” – Rick Neal, What’s he on about now?