Tag: actual play

Dungeon Crawl Classics: Gaming Like It’s 1982

Man Out of Time

Yesterday I had the privilege of playtesting a Dungeon Crawl Classics level 0 adventure under development by my friend Steve Bean, the man behind Steve Bean Games. It was my first time playing DCC. We all had fun with the adventure, and as with so many of Steve’s creations, it’s gonzo and thought-provoking at the same time. I won’t reveal anything about it except to say it’s tailored to the Umerica setting first seen in Reid San Filippo’s Crawling Under A Broken Moon blog & ’zine.

Though I’d played with three of the four folks at the table before, this wasn’t my normal weekly group. As fate would have it, the house we played in was a stone’s throw from the house where I played The Arduin Grimoire way back in 1982 as a high school freshman. I found myself thinking back to Saturday afternoons of long ago and how playing Dungeon Crawl Classics echoes the feel of those sessions. Read more

Tales from the Loop: First Impressions

An Unexpected Game

Matt, one of the two primary GMs in our group, supported the Tales from the Loop Kickstarter, spurred on by the splendid Simon Stålenhag art from which the game germinated. The rules are still being polished, but he and the rest of the group started playing with the latest PDF from the Kickstarter. They really enjoyed the first session.

Originally I wasn’t all that interested in the idea of playing as a teenager in the ’80s. I’d actually already been a teenager in the 1980s, and I wasn’t sure visiting an alternate Swedish sci-fi mystery version of it would be very compelling. After hearing about their characters and the fun the rest of my group had with the first session, I was intrigued. Then I got an unexpected opportunity to play. Read more