Tag: Degenesis

Tattoos in Tabletop Roleplaying Campaigns

Guest post by Erwan Roudaut

Tattoos are an important part of my life. I am tattooed, I have frequented many tattoo artists, and I worked in this field for two years when I was still doing my studies. I made a documentary on one of the most prominent artists in the history of tattooing in France, and I also hosted a show called Color My Skin on YouTube during those two years.

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Guest Review: Degenesis – Black Atlantic

Guest post by Pablo Ruiz Valls

Degenesis never fails to amaze. In Black Atlantic (BA), the closure of the Jehammed Trilogy adventures, the game shows its strengths in full. I won’t, very unjustly, go over the excellent production values of the art, typesetting and graphic design. If you’ve seen them you know they knock it out of the park. Degenesis truly sets a new gold standard for the RPG industry. Full stop.

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Degenesis: Rebirth — The Actual Play Review

I’d picked up the Degenesis rule books months ago. I’d pored over them, ordered all the published adventures, and written a glowing review (which you’ll probably want to read before this post if you want a broader understanding of the game). Finally I’d found a game that delivered that same feeling of discovery and amazement that RuneQuest had first given me many years earlier. Which is why I approached the act of actually running the game with some trepidation. As anyone who has played tabletop RPGs for a while will tell you, the easiest way to ruin a promising game is to actually play it. Read more

Master of the Game: Erwan Roudaut

As the (unofficial until quite recently) Community Manager for Degenesis: Rebirth, Erwan has been a highly visible ambassador for the game. In recorded game sessions he always appears calm and collected. He’s also very active on the Degenesis Discord and has an encyclopedic knowledge of the game. So it was a no-brainer to ask him how he runs his sessions, and he kindly answered my questions.


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Degenesis: Rebirth Edition — The Review


 

TL;DR

Degenesis: Rebirth is a visually astounding, sumptuous, two-volume, 704-page passion project — a richly-layered, horrific, intrigue-riddled, techno-mystical post-apocalypse Earth that feels like it was discovered rather than created. This is truly a game for players who enjoy being immersed in a deep, artfully-revealed setting. If you are looking for flashy system innovation you’ll have to look elsewhere, but the straightforward KatharSys mechanics incorporate some clever touches and are well-suited to the tone of the game. Read on for more details.

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