As a game master the best present I could ever receive is a setting book that makes me feel that if I got on a horse and rode far enough, I could reach the places it describes. I could smell the dust in the air, hear the sounds of its people, and see the sights change as I moved through it. Give me a world in motion, with fascinating, engaging NPCs, architectural oddities, weird accidents of history, seething tensions, and unexpected alliances. Drop story hooks on every page – some I can riff off on the fly, some so big they could propel multi-session adventures. Lure me with enticing stories and evocative images. That’s what you get with Justitian, an epic two-volume 570-page sourcebook that drops you into the most powerful city in the Protectorate. Itguides you through the surrounding cities, spills the secrets of key NPCs, and reveals long-hidden secrets from the Degenesis metaplot. And it’s available for free. Read more
TL;DR — This is a nutrient-rich blend of rules additions, lore, and guidance that will help players and the GM create better DEGENESIS campaigns. Whether you’re a DEGENESIS veteran or a newcomer, Artifacts is a must-have. In this review I’ll explain what it provides and give some examples of how it can be put to good use. Read more
So you’ve heard about Degenesis: Rebirth. You don’t know too much about it, but it sounds interesting. You’ve convinced a friend to GM — or maybe someone more familiar with the game has offered to GM for you — and you’re getting ready for your first time playing it. Whether you’re a tabletop RPG veteran or someone completely new to the hobby, this guide will help you get started on your very first character. Read more
The Degenesis core books are deliberately written to make absorbing the game a somewhat indirect process, an exploration rather than a linear download. While I enjoy this because it feels immersive, it’s also a challenge if you aren’t used to this approach. So if you want to learn to play Degenesis and are thinking about starting a campaign but feel don’t know where to start, read on. Read more
Complex published settings like the post-post apocalypse of Degenesis, the magical world of Glorantha, or the transhumanist future of Eclipse Phase can be intimidating for game masters. But running campaigns in such settings can also be tremendously rewarding. What follows are lessons learned from my own campaigns that should help you set up and run one of your own. Read more
Tattoos are an important part of my life. I am tattooed, I have frequented many tattoo artists, and I worked in this field for two years when I was still doing my studies. I made a documentary on one of the most prominent artists in the history of tattooing in France, and I also hosted a show called Color My Skin on YouTube during those two years.
Degenesis never fails to amaze. In Black Atlantic (BA), the closure of the Jehammed Trilogy adventures, the game shows its strengths in full. I won’t, very unjustly, go over the excellent production values of the art, typesetting and graphic design. If you’ve seen them you know they knock it out of the park. Degenesis truly sets a new gold standard for the RPG industry. Full stop.
I’d picked up the Degenesis rule books months ago. I’d pored over them, ordered all the published adventures, and written a glowing review (which you’ll probably want to read before this post if you want a broader understanding of the game). Finally I’d found a game that delivered that same feeling of discovery and amazement that RuneQuest had first given me many years earlier. Which is why I approached the act of actually running the game with some trepidation. As anyone who has played tabletop RPGs for a while will tell you, the easiest way to ruin a promising game is to actually play it. Read more
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