In books, TV, and movies, dialogue can transport us to other worlds. So what can tabletop roleplaying take from their example?

In books, TV, and movies, dialogue can transport us to other worlds. So what can tabletop roleplaying take from their example?
Returning to gaming has also meant a return to the 80s – or more accurately, to the retro future of Tales from the Loop – for artist, writer, father, and GM Wouter Goedkoop. Read more
Really, you will. No matter what you do, when you play a tabletop roleplaying game, you’ll misinterpret the rules. You’ll create a character that just doesn’t mesh with the rest of the PCs. You’ll make the wrong choice. You’ll introduce something as a gamemaster that will make your players look at you like you’re out of your mind. Read more
TL;DR — This is a nutrient-rich blend of rules additions, lore, and guidance that will help players and the GM create better DEGENESIS campaigns. Whether you’re a DEGENESIS veteran or a newcomer, Artifacts is a must-have. In this review I’ll explain what it provides and give some examples of how it can be put to good use. Read more
In this in-depth primer Erwan runs through how he manages campaign prep using the Airtable app in conjunction with Node-Based Scenario Design.
The Degenesis core books are deliberately written to make absorbing the game a somewhat indirect process, an exploration rather than a linear download. While I enjoy this because it feels immersive, it’s also a challenge if you aren’t used to this approach. So if you want to learn to play Degenesis and are thinking about starting a campaign but feel don’t know where to start, read on. Read more
Complex published settings like the post-post apocalypse of Degenesis, the magical world of Glorantha, or the transhumanist future of Eclipse Phase can be intimidating for game masters. But running campaigns in such settings can also be tremendously rewarding. What follows are lessons learned from my own campaigns that should help you set up and run one of your own. Read more
Everyone loves getting something special in the mail every month. Dungeon Masters are no different. They’re also very deserving. After all, they dream up adventures, inhabit NPCs, roll up Big Bads, and run game sessions. The players get to be heroes, but the DM has to do everything else. Read more
Sometimes it’s hard for new GMs to get past the nuts and bolts of game mechanics and into actually running sessions. Using a Star Wars: Edge of the Empire campaign I ran for several months, here are some tips that may help you get your first campaign rolling if you’re not relying on a published scenario. Read more