The other day I came across a post in which a tabletop RPG beginner was seriously stressed out about finding the right game. He had obviously read more than a few “this game is broken” comments and didn’t want to accidentally pick a “broken” game when introducing the concept of tabletop roleplaying to some classmates. His concern highlights a problem that pervades online discussion of tabletop RPGs, which is that we tend to confuse our quest for the ever-elusive “perfect” game with how people actually play games in the wild. Read more
The Giant at the Table: Dungeons & Dragons
D&D casts a long shadow in the tabletop roleplaying world. It’s the original RPG, it’s been around for over 40 years, and it’s the most popular. On top of all that, the OGL (Open Game License) introduced in 2000, gave rise to a huge number of games built around the core D&D mechanics, and eventually gave rise to the OSR movement. These underpinnings are usually referred to as d20, because a twenty-sided die (d20) is rolled to determine success or failure, but they also share other features such as character attributes and use of classes and levels.
There are many advantages to sticking with d20 mechanics: You’ll always be able to find players for a d20 game, because so many gamers are familiar with them. Aside from D&D you can delve into 13th Age and Pathfinder, as well as Swords & Wizardry and many other retro clones. Learn one and understanding others is straightforward.
But what if you’re looking for something beyond D&D and its kin? Where do you start? Read more