I was reminded of the power of genre tropes last night when one of the players in my Star Wars: Edge of the Empire campaign complained that because all the action in the game takes place in a single city on a single planet, it isn’t very Star Wars at all. Read more
What’s a One-Shot?
A one-shot session is a stand-alone game session not meant to be part of a larger campaign. It’s a low-risk way to give a new game a spin without the investment of a campaign. If the group doesn’t like the rules or the setting, it’s no big deal; you’ve learned more about your group’s preferences, which is a good thing. Read more
Solo: A Star Wars Story didn’t grab me at first, but as it progressed I found myself sucked into the story. It’s not my favorite Star Wars movie by a long shot, but I grade it a solid B.
As an Edge of the Empire veteran, I was struck by how much the movie felt like the first few sessions of an EotE campaign. If you ever thought about playing EotE but weren’t sure what it would be like, watch Solo. It demonstrates what EotE is all about.
Here are a few examples (don’t worry, I’ll avoid spoilers): Read more
Just as Kleenex has become shorthand for facial tissue, Dungeons & Dragons is the name everyone associates with tabletop roleplaying. But it’s not always the first RPG people play. In fact, an unscientific online poll I ran three years ago suggests that about 40% of gamers are introduced via other games, and it looks like that trend is increasing.
Of those, many come into the hobby by way of games based on and licensed from specific books, TV shows, or movies. This trend may also be on the rise, as the ongoing sales success of Fantasy Flight Games’ Star Wars beginner boxed sets suggests. Read more
The Giant at the Table: Dungeons & Dragons
D&D casts a long shadow in the tabletop roleplaying world. It’s the original RPG, it’s been around for over 40 years, and it’s the most popular. On top of all that, the OGL (Open Game License) introduced in 2000, gave rise to a huge number of games built around the core D&D mechanics, and eventually gave rise to the OSR movement. These underpinnings are usually referred to as d20, because a twenty-sided die (d20) is rolled to determine success or failure, but they also share other features such as character attributes and use of classes and levels.
There are many advantages to sticking with d20 mechanics: You’ll always be able to find players for a d20 game, because so many gamers are familiar with them. Aside from D&D you can delve into 13th Age and Pathfinder, as well as Swords & Wizardry and many other retro clones. Learn one and understanding others is straightforward.
But what if you’re looking for something beyond D&D and its kin? Where do you start? Read more
I’ve tried to keep this free of spoilers, but if you want to see Rogue One without any foreknowledge you may want to save this for later reading.
Like its predecessor Edge of the Empire, the Age of Rebellion Core Rulebook is a tremendously fun game. It is built for creating campaigns in which the players characters are heroes of the Rebellion. Because this isn’t a traditional murder-hobos-in-search-of-power-and-treasure affair, this sort of campaign may require more than the usual up-front discussion between GM and players to be sure expectations are aligned.
Star Wars: Edge of the Empire is a blast. We started playing on a whim, and the game consumed us for over 30 sessions.