Returning to gaming has also meant a return to the 80s – or more accurately, to the retro future of Tales from the Loop – for artist, writer, father, and GM Wouter Goedkoop. Read more
The Giant at the Table: Dungeons & Dragons
D&D casts a long shadow in the tabletop roleplaying world. It’s the original RPG, it’s been around for over 40 years, and it’s the most popular. On top of all that, the OGL (Open Game License) introduced in 2000, gave rise to a huge number of games built around the core D&D mechanics, and eventually gave rise to the OSR movement. These underpinnings are usually referred to as d20, because a twenty-sided die (d20) is rolled to determine success or failure, but they also share other features such as character attributes and use of classes and levels.
There are many advantages to sticking with d20 mechanics: You’ll always be able to find players for a d20 game, because so many gamers are familiar with them. Aside from D&D you can delve into 13th Age and Pathfinder, as well as Swords & Wizardry and many other retro clones. Learn one and understanding others is straightforward.
But what if you’re looking for something beyond D&D and its kin? Where do you start? Read more
An Unexpected Game
Matt, one of the two primary GMs in our group, supported the Tales from the Loop Kickstarter, spurred on by the splendid Simon Stålenhag art from which the game germinated. The rules are still being polished, but he and the rest of the group started playing with the latest PDF from the Kickstarter. They really enjoyed the first session.
Originally I wasn’t all that interested in the idea of playing as a teenager in the ’80s. I’d actually already been a teenager in the 1980s, and I wasn’t sure visiting an alternate Swedish sci-fi mystery version of it would be very compelling. After hearing about their characters and the fun the rest of my group had with the first session, I was intrigued. Then I got an unexpected opportunity to play. Read more