All Flesh Must Be Eaten

They’re everywhere, they eat flesh, and they’re hungry!

Built on the Unisystem framework, All Flesh Must Be Eaten uses a point build system for character creation and a straightforward d10 mechanic designed to achieve simplicity and comprehensiveness.

The zombie genre doesn’t lend it self to lengthy campaigns, but AFMBE is well suited to one-offs and short campaigns. The rules provide eleven different settings, all of them teeming with zombies, but ZMs (Zombie Masters) can easily create their own.

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Here’s how publisher Eden Studios describes All Flesh Must Be Eaten:

A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors and the Inspired. A full exposition of the Unisystem rule mechanics, suitable for any game in any time period.

What Fans Love About All Flesh Must Be Eaten

  • Zombies – This is a game tailored for zombie horror, and it explores the genre in depth.
  • Unisystem – Mechanics are built around d10 (ten-sided die) rolls, and they emphasize speed of play.
  • Supplements – Over the years Eden Studios has produced many add-on publications that mix zombie horror with other genres, ranging from dungeon delving to pro wrestling.

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