Fight monsters, get the loot, and get out alive!
What do you get when you mash up the flavor of old school basic D&D and the storytelling mechanics of Apocalypse World? You get Dungeon World, a game in which heroes plunge into dark forests, deep dungeons, and forgotten crypts in search of treasure and glory.
The relationship between players and gamemasters is more collaborative than in most games, and the mechanics favor story over numbers. There is no default setting for Dungeon World, in keeping with the game’s on-the-fly approach to world-building. Its straightforward rules and limited bookkeeping make it well-suited for one-off games or low-powered campaigns of short or moderate length.
Here’s how publisher Sage Kobold Productions describes Dungeon World:
Dungeon World is a game of fantastic adventure. A game of magic, gods, demons, Good and Evil. Play and see what happens.
What Fans Love About Dungeon World
- Old-School Feel with Simple Mechanics – All actions are resolved with two 6-sided (‘normal’) dice, and the gamemaster never rolls the dice.
- Succeed at a Cost – A roll of 7-9 results in an action that succeeds, but with negative consequences. This provides rich narrative possibilities between unmitigated success and sheer failure.
- Gamemaster Tools – In Dungeon World the gamemaster uses a set of narrative tools to set events in motion and ensure there is always a challenge for players, without having to resort to tables and charts.
- “I’m giving the game a top score on substance because it’s rich and works really well in the way it’s intended to work. It’s not for everybody, but if you can buy in to its assumptions and values, you’ll love how it plays.” — Civil Savage, RPG.net
- “It’s a great little game, very tightly focussed on its target genre, with some excellent GM advice and techniques.” — Sarah Newton, Sarah Newton — Writer